Support GL ES 1.x for new games

Apprentice
Posts: 17
Joined: 2010.01
Post: #1
I've just started to work on a framework for my first iOS game and I was wondering if I should support GL ES 1 or not.

As I'm the only coder working on this project, I'm thinking to drop it and focus on a GL ES 2 renderer only, but I'm new to the iOS world and maybe I'm just understimating the issue.

Any suggestion?
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Sage
Posts: 1,482
Joined: 2002.09
Post: #2
I think the number of devices left in circulation that only support ES1 is dwindling into the single digit percentages. I *think* the last time I saw numbers a few months ago it was like 5% or so, but don't quote me on that.

At this point I'd really say it comes down to what is easier for the project. If it's just a simple 2D project, ES 1 might be simpler, but otherwise go nuts.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Member
Posts: 33
Joined: 2010.09
Post: #3
Is that percentage because they are disappearing, or because the ES 2.0 devices are selling really well? Wink
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Sage
Posts: 1,482
Joined: 2002.09
Post: #4
I'm guessing that they are being replaced by new ones. I think the stats I saw were from the Flurry analytics (or whatever it was before their merger) website, so it would based on the number of devices still in use.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Member
Posts: 509
Joined: 2002.05
Post: #5
Is it really that low? I'd be curious to see the distribution of devices still out there.

I'm going to transition to ES 2.0 this summer. I'm working on a pinball game in 1.1 now, so by the time I finish that and finish another game the iPhone 5 should start replacing alot of those 3G and 2nd gen iPod touches out there.
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Apprentice
Posts: 17
Joined: 2010.01
Post: #6
A friend of mine confirmed the numbers posted by Skorche and even if a GL ES 1 implementation would be easier, I decided to go for GL ES 2.

Thanks everybody for the replies Smile
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Sage
Posts: 1,482
Joined: 2002.09
Post: #7
I looked on the Flurry blog and couldn't find any recent numbers, though not for lack of trying. They have a ton of statistics on there, but it isn't very well organized.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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