Procedural graphics
Hey guys,
I just joined and this looks like a great forum for us devs
Does anyone have any experience with procedural generated graphics? Tiny Birds is a good example of what can be done, but I cant find that many examples for generating landscapes etc.
I just joined and this looks like a great forum for us devs

Does anyone have any experience with procedural generated graphics? Tiny Birds is a good example of what can be done, but I cant find that many examples for generating landscapes etc.
Say what? Probably like half of the articles out there on procedural graphics are about terrain.
A good place to start is to learn about noise functions like perlin, simplex or worley noise. By mixing them, you can make a lot of different interesting things.
A good place to start is to learn about noise functions like perlin, simplex or worley noise. By mixing them, you can make a lot of different interesting things.
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
Tiny Wings (I assume that's what you meant-never heard of Tiny Birds?) is actually a fairly mundane example of what can be done - generating smooth hills is a lot easier than most every other problem that's been researched in the area.
There's a pretty good wiki for procedural content generation:
http://pcg.wikidot.com/
There's a pretty good wiki for procedural content generation:
http://pcg.wikidot.com/
May be you find interesting some of this work (all of it procedural):
http://youtu.be/zQ7xNA7UgZU
http://albertoven.com/arte
http://youtu.be/AIecrdCoEZM
http://youtu.be/zQ7xNA7UgZU
http://albertoven.com/arte
http://youtu.be/AIecrdCoEZM
If you're interested in recreating the the Tiny Wings landscape, there is a good writeup here on how to do so.
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