iTileMaps - tile map editor for iPad, iPhone and iPod Touch

Nibbie
Posts: 4
Joined: 2011.05
Post: #1
First ever game development tool for iPad!

iTileMaps is powerfull tile map creation tool. Works with any 2D game genre, whether it's RPG or sidescroller or anything else. Specifically designed for iPad, iPhone and iPod Touch it allows creating maps very fast wherever you are. No need to change anything in your game because it uses popular tmx file format and works well with Tiled.

Best works with cocos2d because it's built on top of it. But any other game engine that supports tmx file format will work aswell.

iTunes: http://itunes.apple.com/us/app/itilemaps...84227?mt=8
Free compact version: http://itunes.apple.com/us/app/itilemaps...?ls=1&mt=8
Official site: http://www.klemix.com/
Twitter: http://twitter.com/iTileMaps
Facebook: http://www.facebook.com/pages/iTileMaps/192635440771351

Screenshots
[Image: screen1t.png] [Image: screen2t.png]

[Image: screen3t.png] [Image: screen4t.png]

Video




Features:
* Simple and popular xml-based format - tmx
* Orthogonal maps
* Custom objects for per pixel precision placement
* Custom properties for tiles, layers, objects or map
* Time saving editing tools like clone and recent tiles
* Can automatically manage high and standart definition maps (for iPhone 4 Retina)
* Ability to export created map directly to your game
* Send created maps by e-mail
* Import maps from internet, e-mail or another application
* Draws slower when in idle state, means higher battery life

Limitations (for advanced users):
* Isometric and hexagonal maps are not supported
* Only 1 tileset can be used per layer
* Tileset info is saved in single file with map, no external tileset info supported
* Images cannot be saved in map file, only externally
* Layer data must be in gzip/zlib compression encoded with base64
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Moderator
Posts: 916
Joined: 2002.10
Post: #2
Looks neat, however, I just can't see using this over something on my computer. Currently I am early in development, but my workflow is like this:
1) make tile
2) paint tile on map
3) fix tile
4) make more tiles
5) add them to the map
6) etc etc.

Later I then actually added many more tiles, and edited the tile properties to use them.

I realize this isn't everyone's workflow, but as you can see, for mine, I don't see much facilitation to that.

Also in map making, I do rapid testing against my application. I saw you had support for dropbox, webdav and iDisk. Which is nice, but still would make my workflow with this... weird.

Probably the coolest thing about this would just be simply showing off my maps while I'm on the go.

I do look forward to seeing more done though.
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Nibbie
Posts: 4
Joined: 2011.05
Post: #3
Dropbox, WebDAV and iDisk support is something that I hope will be added sometime. As of now if your game is for iOS you can do rapid testing of your maps by exporting them directly to your game. Or when you're on the go you can make a bunch of maps and then copy them to your pc via iTunes File Sharing.

Thanks for your response Smile
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Nibbie
Posts: 4
Joined: 2011.05
Post: #4
For all who want to try iTileMaps or don't own an iPad I've released iTileMaps Compact edition which is free to try and runs on iPhone or iPod Touch.

Link: http://itunes.apple.com/us/app/itilemaps...?ls=1&mt=8
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Nibbie
Posts: 4
Joined: 2011.05
Post: #5
New version adds isometric map editing and flipping tiles

iTunes link
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