Continuation of that ogg library post.
It's almost done. We decided to compile libvorbis and all that as dylibs instead of static and just have them call each other.
When run from XCode it runs fine! But when run as a standalone (with a test binary that just tries to play something)...
Is there something wrong in the dylib source code? Because that's the only place I can think that something went wrong.
When run from XCode it runs fine! But when run as a standalone (with a test binary that just tries to play something)...
Code:
....CasterInclude ; exit;
dyld: Library not loaded: /usr/local/lib/libCaster.dylib
Referenced from: /Users/ugriffin/Documents/Apple Dev/GMac Project/Caster2/CasterInclude/build/Debug/CasterInclude
Reason: image not found
Trace/BPT trap
logout
[Process completed]Is there something wrong in the dylib source code? Because that's the only place I can think that something went wrong.
Vetra Games: http://www.vetragames.com
My Blog: http://www.vetragames.com/blog/
Twitter: http://www.twitter.com/ugriffin
This is why you just use static libraries

lol
Awright, I'll try with statics and pester you guys when we fail. XD
Vetra Games: http://www.vetragames.com
My Blog: http://www.vetragames.com/blog/
Twitter: http://www.twitter.com/ugriffin

