Reign- A Chess RTS

Member
Posts: 27
Joined: 2011.07
Post: #16
Some levels are noticeably slower, but they never go below 30 fps for me. I'll take a look at it.

Pathfinding was a known error that I didn't have time to fix before the deadline, I'll take a look.

Thanks for pointing out the map issue.
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Member
Posts: 27
Joined: 2011.07
Post: #17
Read up on it some, and apparently all the glBegin/glEnd/glVertex functions are deprecated?
Does anyone know if switching to vertexBuffers for this kind of thing really provide a significant speed boost?
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Member
Posts: 184
Joined: 2004.07
Post: #18
No, that shouldn't make much of a difference. Try profling your app with Shark and see what the hotspots are- it's possible it's not graphics.
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Member
Posts: 27
Joined: 2011.07
Post: #19
Thanks. I'm unfamiliar with shark, but will take a look at it.

Edit: Also, was the slowness actually in the framerate ( tilde will pull up a console with framerate displayed), or just in game speed? Because the king is way slow of a unit, maybe too slow for the player to just start out with.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #20
Begin and End are horribly slow, switching to VBOs will provide a large boost... if what's hurting you is that code. Profiling is sound advice.
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Moderator
Posts: 624
Joined: 2007.09
Post: #21
Firstly, congratulations on making it to the end of your (first?) uDG. That alone is an impressive accomplishment. Smile

I played Reign for a bit, and put down some thoughts (hopefully constructive) here.
1. The intro is cool. There’s a typo at the “Dawn” part - there’s a “wher” instead of a “where”.
2. I was kind of confused at the beginning - the camera starts out focused on the black pieces, but I’m controlling the white pieces(?), so I had to do some looking around to figure out how exactly I was supposed to move.
3. I had trouble with the movement as well - I got my king to climb up a tall cliff, but I couldn’t get him to climb back down to attack the black pieces, so I couldn’t even get into the combat part of the game. Am I missing something there?
4. I couldn’t figure out the blue lines either. Is it some kind of pathfinding display?
5. From the perspective I was in, the pieces just looked like black and white dots - I couldn’t even tell the king was a chess piece until I zoomed in pretty close, which also contributed to my confusion at the beginning.
6. Kudos on the explanatory text - maybe when you get a bit more time a tutorial level would be in order?

Overall, I think you’ve got a pretty neat game/story concept here, and would love to play it if you take it a bit further with the gameplay and graphics, and add some nice music/sound effects.

- Lincoln Green
http://www.binkworks.com/
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Member
Posts: 96
Joined: 2011.07
Post: #22
Today I did a review on Gordon's game.

respect,
pk

iFrog is coming.
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