Create Aquaria-like terrain- texturing edges

Posts: 477
Joined: 2008.04
Post: #1
I came across a nice detailed answer on a way to create borders for terrain in your next game. It uses screenshots from Aquaria as an example.

This is right in time for uDevGames, and I know a lot of people are using Chipmunk generated terrain... they just need a way to make it look good!

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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Posts: 916
Joined: 2002.10
Post: #2
nice! The More You Know™
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Posts: 1,487
Joined: 2002.09
Post: #3
I should do a writeup on how we did the terrain for zombie race:

Basically it generated eight sets of extruded fins that it blended together based on the normal of the terrain. It looked really really nice, and allowed for nice transitions between floor, wall and ceiling areas.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Posts: 625
Joined: 2007.09
Post: #4
Really great link - thanks.

- Lincoln Green
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