skinning gamecenter UI
there is a way to implement a custom UI for the apple gamecenter?
Yup. There are APIs to grab scores, achievements, user/friend info etc. So just ask GameKit for whatever data you want to display and draw it however you please. There are some limitations as too how much data you can pull at once so be sure to read the docs.
thanks, i'll look.
any tuts on this however?
any tuts on this however?
I don't know of any tutorials but the docs show you how to grab data from Game Center:
http://developer.apple.com/library/ios/#...ction.html
There are a few Game Center WWDC videos that might be worth watching too:
http://developer.apple.com/videos/
http://developer.apple.com/library/ios/#...ction.html
There are a few Game Center WWDC videos that might be worth watching too:
http://developer.apple.com/videos/
thanks for help, i'm running in a problem.
i have made a tableview to show players like leaderboard, however when i call [self loadView]; (code below) when i retrive top ten scores, loadview don't wait the end of loading request and the table results empty. the standard leaderboard has a UIActivityIndicatorView that not fills the table till finished. how can i implement a custom leaderboard?
i have made a tableview to show players like leaderboard, however when i call [self loadView]; (code below) when i retrive top ten scores, loadview don't wait the end of loading request and the table results empty. the standard leaderboard has a UIActivityIndicatorView that not fills the table till finished. how can i implement a custom leaderboard?
Code:
- (void) retrieveTopTenScores
{
NSMutableArray *playerIDs=[NSMutableArray arrayWithCapacity:10];
NSMutableArray *nameArray=[NSMutableArray arrayWithCapacity:10];
GKLeaderboard *leaderboardRequest = [[GKLeaderboard alloc] init];
if (leaderboardRequest != nil)
{
leaderboardRequest.playerScope = GKLeaderboardPlayerScopeGlobal;
leaderboardRequest.timeScope = GKLeaderboardTimeScopeAllTime;
leaderboardRequest.range = NSMakeRange(1,10);
[leaderboardRequest loadScoresWithCompletionHandler: ^(NSArray *scores, NSError *error) {
if (error != nil)
{
// handle the error.
}
if (scores != nil)
{
// process the score information.
NSString *myArrayString = [scores description];
for (int i=0; i<[scores count]; i++)
[playerIDs addObject:[[scores objectAtIndex:i] playerID]];
NSLog(@"%@",myArrayString);
[GKPlayer loadPlayersForIdentifiers:playerIDs withCompletionHandler:^(NSArray *players, NSError *error) {
if (error != nil)
{
NSLog(@"error GKPlayer");
// Handle the error.
}
if (players != nil)
{
for(int i = 0; i<[players count]; i++) {
[nameArray addObject:[[players objectAtIndex:i]alias]];
rowText[i]=[NSString stringWithFormat:@"%@ %d", [[players objectAtIndex:i]alias],[[scores objectAtIndex:i] value]];
NSLog(@"%@",rowText[i]);
}
NSLog(@"%@",nameArray);
[self loadView];
}
}];
}
}];
}
}
- (void)loadView
{
CGRect frame = CGRectMake(257, 135, 205, 284);//[[UIScreen mainScreen] applicationFrame]
NSLog(@"%f %f %f %f",frame.origin.x,frame.origin.y,frame.size.width,frame.size.height);
leaderBoardTable = [[UITableView alloc] initWithFrame:frame style:UITableViewStylePlain];
//inappTable.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth;
leaderBoardTable.delegate = self;
leaderBoardTable.dataSource = self;
[leaderBoardTable reloadData];
self.view = leaderBoardTable;
[leaderBoardTable release];
}
I'm really not the guy to offer advice on UIKit, but I do know you don't want to call into UIKit from inside a block without first dispatching to the main queue/thread. And I'm almost certain you shouldn't be calling loadView.
Apple has a "GKTapper" example project that might help, or at least show what a convoluted mess you've gotten yourself into
Apple has a "GKTapper" example project that might help, or at least show what a convoluted mess you've gotten yourself into
thanks i'll try
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