Opengl/Cocoa text rendering
No.
For iOS/OS X compatible code I suggest using CoreText directly to render into a CGBitmapContext, then texturing from there.
For iOS/OS X compatible code I suggest using CoreText directly to render into a CGBitmapContext, then texturing from there.
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Fast rendering with OpenGL 1.1 | dotbianry | 4 | 1,279 |
Dec 18, 2012 03:58 AM Last Post: dotbianry |
|
| SDL/OpenGL fullscreen text rendering | StealthyCoin | 2 | 5,366 |
Mar 26, 2009 09:47 AM Last Post: StealthyCoin |
|
| OpenGL Text Rendering (in Cocoa) | daveh84 | 5 | 6,621 |
Feb 19, 2009 12:44 PM Last Post: TomorrowPlusX |
|
| OpenGL & Cocoa - Improving frame rate | daveh84 | 4 | 4,916 |
Feb 2, 2009 06:53 AM Last Post: backslash |
|
| bad depth sorting in Cocoa OpenGL | aldermoore | 2 | 4,100 |
Dec 30, 2008 03:07 PM Last Post: ThemsAllTook |
|

