UPDATE: Now on Kindle! I wrote a book based on interviews with 67 iOS game developers

Apprentice
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Post: #16
Some just turned out to not have enough material for a good story. All nice people though!
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Post: #17
Looks like a good read (even though I'm not in it), and at only £13.49 on the UK amazon site ... going to be hard to resist!.
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Apprentice
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Post: #18
Ah, you were able to find it on the UK site? Would you happen to have the link for that? I've been unable to find it myself.
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Post: #19
Link.

Mark Bishop
--
Student and freelance OS X & iOS developer
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Post: #20
Wow thanks for the post, I just preordered, should be very useful! If you ever need another interview or want to review my new pinball game feel free to contact me Grin
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Apprentice
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Post: #21
Hm, looks like the title needs to be updated. Good to know it's there, though! Thanks!

And what's your pinball game, Jake?
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Post: #22
(Dec 9, 2011 10:17 PM)rkrigney Wrote:  Hm, looks like the title needs to be updated. Good to know it's there, though! Thanks!

And what's your pinball game, Jake?

Pinball Shuffle, just came out a few days ago - http://itunes.apple.com/us/app/pinball-s...34314?mt=8 , which is the sequel to Pinball Massacre - http://itunes.apple.com/us/app/pinball-m...58994?mt=8 . GL Golf has also been pretty successful over the years too - http://itunes.apple.com/us/app/gl-golf/id289559287?mt=8
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Apprentice
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Post: #23
Cool! I just bought a copy.

By the way, the book has now officially released! The Amazon page is still showing it as a pre-order, but it's shipping out soon Smile

US Amazon Page: http://www.amazon.com/Buttonless-Incredi...1439895856

UK Amazon Page: http://www.amazon.co.uk/Buttonless-Incre...414&sr=8-2
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Post: #24
A small group of developers here in Iowa had a great interview with Ryan last night via Skype. I will be sure to post the video once we process it.

Thanks to Ryan for sitting down and chatting with us about the creation of his book and other views about the games industry!

KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
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Post: #25
I just wrote a review of the book - it's very well done, and has a little something interesting for gamers, game devs, and business people.
http://www.amazon.com/Buttonless-Incredi...439895856/

KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
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Apprentice
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Post: #26
There are also two Reddit threads I'd like to promote here.

One on the iPhone subreddit (a friend posted this one): http://www.reddit.com/r/iphone/comments/...buy_lousy/

And one on r/games. I'm doing an AMA here: http://www.reddit.com/r/Games/comments/o..._devs_and/
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Apprentice
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Post: #27
The Kindle version is finally available! Get it here.
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Post: #28
Looks interesting. Will I be missing out much on pictures or formatted sidebars if I get the Kindle version?

Measure twice, cut once, curse three or four times.
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Post: #29
This thread has been dormant, but I wanted to post that I've just read this book (on an e-ink kindle) and it was a lot of fun. Heard about some good games I hadn't tried, and got some insight on the developers too.

A minor complaint is that, reading it as a developer, I sometimes found myself wanting my detail on that side. For example, the Broken Sword devs were apparently approached by someone from Apple to say that their game would be a good fit for iOS. That fact went by unremarked, but I was struck by it- this is not something Apple does often. I was intensely curious about the circumstances around that.

Something I found unexpectedly interesting was how each dev rationalized their success or failure. Although sometimes there wasn't much question about it (e.g. Words With Friends) often to me it seemed like how stock market analysts "explain" the ups and downs of the market, when in fact there is a lot of chaos in the system and cause and effect aren't so easy to pin down. I suspect some of the devs' advice about what works amounts to superstition based on anecdotal evidence.

Oddly enough, the heartbreaking failures of some of the games to make money didn't discourage me. My game hasn't done all that well in the App Store, but a small audience HAS enjoyed it, and I didn't starve myself to make it, or lose a lot of money like some of the people in the book. And also, some of the games were successful without being mega-smashes, and that seems like a reasonable goal for an indie like myself.

Good job with the book!

Measure twice, cut once, curse three or four times.
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