4Fukushima, the first Wall Defense Game

Posts: 1
Joined: 2011.12
Post: #1

I just would like to share our game with the community, what we developed, what we used.

This game is a new style, called wall defense:

[Image: mzl.ryxcyuvy.320x480-75.jpg]

The player has to defend th powerplant against the invading robots by turning walls on and off.
Quite exciting.

We used Sparrow engine to do the job, with one programmer, an animator, and a designer who drew the content. It was about 400 hours per person to finish the project, plus a lot of testing, submission, and much more.

Here are some links to try the game, if you have questions, feel free to ask. I share any technical information without hesitation.

Cheers, merry Christmas to all!

[Image: mzl.lrezupdo.320x480-75.jpg]

Gameplay video:

Official Trailer

Itunes Full Version (1 USD)

Lite edition:

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Posts: 1,142
Joined: 2002.04
Post: #2
When I saw the title, I thought, 'Cool, a game to help out many suffering people of Japanese disasters.' I didn't see any mention of 'helping' on the website. Did I miss it? As someone with ties in Japan and friend impacted by the Fukushima accident, I'm wondering what led you to create a money making endeavor from a tragedy? Are you donating 100% of profits to the victims of the tsunami and earthquake victims? Even then, I think the name is poor taste. Did it need to have Fukushima in its title? Could it as easily been called 'Nuclear Reactor Robot Arcade Game'? It's a tad like making a 9/11 twin towers game from where I sit.

Carlos A. Camacho,
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