Chipmunk Static Friction
Hello community,
I'm trying to make a game about building bridges using chipmunk. I make my bridges with segments and joints.
My problem is that when I start simulating and updating the physicis everything falls and ends up hanging.
I'd like my bridge structure to hold if it is reasonably built, and fall only when I have a character stepping on it.
What's the best approach to achieve this ?
Any Ideas ?
I'm trying to make a game about building bridges using chipmunk. I make my bridges with segments and joints.
My problem is that when I start simulating and updating the physicis everything falls and ends up hanging.
I'd like my bridge structure to hold if it is reasonably built, and fall only when I have a character stepping on it.
What's the best approach to achieve this ?
Any Ideas ?
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