Sampling NSBezierPath
Is there a nice way to sample points off an NSBezierPath?
respect,
pk
iFrog is coming.
Nice way? Not really.
Flatten the path (there's a method for it) so all curves become line segments. Then you'll iterate through the path elements and you can travel along each segment as much as you want.
Flatten the path (there's a method for it) so all curves become line segments. Then you'll iterate through the path elements and you can travel along each segment as much as you want.
All right, I'll figure it out.
respect,
pk
iFrog is coming.
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